Merge pull request 'feat: Workshop interaction layer — chat input, visitor presence, bark display (#40, #41, #42)' (#46) from feat/workshop-interaction into feat/integration-phase2
This commit was merged in pull request #46.
This commit is contained in:
100
index.html
100
index.html
@@ -48,16 +48,101 @@
|
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}
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#status-panel .label { color: #007722; }
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#chat-panel {
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position: fixed; bottom: 16px; left: 16px; right: 16px;
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max-height: 180px; overflow-y: auto;
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position: fixed; bottom: 52px; left: 16px; right: 16px;
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max-height: 150px; overflow-y: auto;
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color: #00ff41; font-size: clamp(9px, 1.2vw, 12px); line-height: 1.6;
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text-shadow: 0 0 4px #00ff41;
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pointer-events: none;
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}
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.chat-entry { opacity: 0.8; }
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.chat-entry .agent-name { color: #00ff88; font-weight: bold; }
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.chat-entry.visitor { opacity: 1; }
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.chat-entry.visitor .agent-name { color: #888; }
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/* ── Chat input (#40) ── */
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#chat-input-bar {
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position: fixed; bottom: 0; left: 0; right: 0;
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display: flex; align-items: center; gap: 8px;
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padding: 8px 16px;
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padding-bottom: calc(8px + env(safe-area-inset-bottom, 0px));
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background: rgba(0, 0, 0, 0.85);
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border-top: 1px solid #003300;
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z-index: 20;
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pointer-events: auto;
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}
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#chat-input {
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flex: 1;
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background: rgba(0, 20, 0, 0.6);
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border: 1px solid #003300;
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color: #00ff41;
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font-family: 'Courier New', monospace;
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font-size: clamp(12px, 1.5vw, 14px);
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padding: 8px 12px;
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border-radius: 2px;
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outline: none;
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caret-color: #00ff41;
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}
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#chat-input::placeholder { color: #004400; }
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#chat-input:focus { border-color: #00ff41; box-shadow: 0 0 8px rgba(0, 255, 65, 0.2); }
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#chat-send {
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background: transparent;
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border: 1px solid #003300;
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color: #00ff41;
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font-family: 'Courier New', monospace;
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font-size: 14px;
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padding: 8px 16px;
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cursor: pointer;
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border-radius: 2px;
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pointer-events: auto;
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text-shadow: 0 0 6px #00ff41;
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transition: all 0.15s;
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}
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#chat-send:hover, #chat-send:active { background: rgba(0, 255, 65, 0.1); border-color: #00ff41; }
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/* ── Bark display (#42) ── */
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#bark-container {
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position: fixed;
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top: 20%; left: 50%;
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transform: translateX(-50%);
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max-width: 600px; width: 90%;
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z-index: 15;
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pointer-events: none;
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display: flex; flex-direction: column; align-items: center; gap: 8px;
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}
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.bark {
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background: rgba(0, 10, 0, 0.85);
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border: 1px solid #003300;
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border-left: 3px solid #00ff41;
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padding: 12px 20px;
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color: #00ff41;
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font-family: 'Courier New', monospace;
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font-size: clamp(13px, 1.8vw, 16px);
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line-height: 1.5;
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text-shadow: 0 0 8px #00ff41;
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opacity: 0;
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animation: barkIn 0.4s ease-out forwards;
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max-width: 100%;
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}
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.bark .bark-agent {
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font-size: clamp(9px, 1vw, 11px);
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color: #007722;
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margin-bottom: 4px;
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letter-spacing: 2px;
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}
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.bark.fade-out {
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animation: barkOut 0.6s ease-in forwards;
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}
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@keyframes barkIn {
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from { opacity: 0; transform: translateY(-8px); }
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to { opacity: 1; transform: translateY(0); }
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}
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@keyframes barkOut {
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from { opacity: 1; transform: translateY(0); }
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to { opacity: 0; transform: translateY(-8px); }
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}
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#connection-status {
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position: fixed; bottom: 16px; right: 16px;
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position: fixed; bottom: 52px; right: 16px;
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font-size: clamp(9px, 1.2vw, 12px); color: #555;
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}
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#connection-status.connected { color: #00ff41; text-shadow: 0 0 6px #00ff41; }
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@@ -66,8 +151,8 @@
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@supports (padding: env(safe-area-inset-top)) {
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#hud { top: calc(16px + env(safe-area-inset-top)); left: calc(16px + env(safe-area-inset-left)); }
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#status-panel { top: calc(16px + env(safe-area-inset-top)); right: calc(16px + env(safe-area-inset-right)); }
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#chat-panel { bottom: calc(16px + env(safe-area-inset-bottom)); left: calc(16px + env(safe-area-inset-left)); right: calc(16px + env(safe-area-inset-right)); }
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#connection-status { bottom: calc(16px + env(safe-area-inset-bottom)); right: calc(16px + env(safe-area-inset-right)); }
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#chat-panel { bottom: calc(52px + env(safe-area-inset-bottom)); left: calc(16px + env(safe-area-inset-left)); right: calc(16px + env(safe-area-inset-right)); }
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#connection-status { bottom: calc(52px + env(safe-area-inset-bottom)); right: calc(16px + env(safe-area-inset-right)); }
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}
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/* Stack status panel below HUD on narrow viewports (must come AFTER @supports) */
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@@ -89,8 +174,13 @@
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<div id="agent-list"></div>
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</div>
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<div id="chat-panel"></div>
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<div id="bark-container"></div>
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<div id="connection-status">OFFLINE</div>
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</div>
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<div id="chat-input-bar">
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<input id="chat-input" type="text" placeholder="Say something to the Workshop..." autocomplete="off" />
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<button id="chat-send">></button>
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</div>
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<script type="module" src="./js/main.js"></script>
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<script>
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// Register service worker for PWA / offline support
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139
js/bark.js
Normal file
139
js/bark.js
Normal file
@@ -0,0 +1,139 @@
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/**
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* bark.js — Bark display system for the Workshop.
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*
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* Handles incoming bark messages from Timmy and displays them
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* prominently in the viewport with typing animation and auto-dismiss.
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*
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* Resolves Issue #42 — Bark display system
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*/
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import { appendChatMessage } from './ui.js';
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import { colorToCss, AGENT_DEFS } from './agent-defs.js';
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const $container = document.getElementById('bark-container');
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const BARK_DISPLAY_MS = 7000; // How long a bark stays visible
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const BARK_FADE_MS = 600; // Fade-out animation duration
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const BARK_TYPE_MS = 30; // Ms per character for typing effect
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const MAX_BARKS = 3; // Max simultaneous barks on screen
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const barkQueue = [];
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let activeBarkCount = 0;
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/**
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* Display a bark in the viewport.
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*
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* @param {object} opts
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* @param {string} opts.text — The bark text
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* @param {string} [opts.agentId='timmy'] — Which agent is barking
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* @param {string} [opts.emotion='calm'] — Emotion tag (calm, excited, uncertain)
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* @param {string} [opts.color] — Override CSS color
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*/
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export function showBark({ text, agentId = 'timmy', emotion = 'calm', color }) {
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if (!text || !$container) return;
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// Queue if too many active barks
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if (activeBarkCount >= MAX_BARKS) {
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barkQueue.push({ text, agentId, emotion, color });
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return;
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}
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activeBarkCount++;
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// Resolve agent color
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const agentDef = AGENT_DEFS.find(d => d.id === agentId);
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const barkColor = color || (agentDef ? colorToCss(agentDef.color) : '#00ff41');
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const agentLabel = agentDef ? agentDef.label : agentId.toUpperCase();
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// Create bark element
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const el = document.createElement('div');
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el.className = `bark ${emotion}`;
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el.style.borderLeftColor = barkColor;
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el.innerHTML = `<div class="bark-agent">${escapeHtml(agentLabel)}</div><span class="bark-text"></span>`;
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$container.appendChild(el);
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// Typing animation
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const $text = el.querySelector('.bark-text');
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let charIndex = 0;
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const typeInterval = setInterval(() => {
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if (charIndex < text.length) {
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$text.textContent += text[charIndex];
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charIndex++;
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} else {
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clearInterval(typeInterval);
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}
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}, BARK_TYPE_MS);
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// Also log to chat panel as permanent record
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appendChatMessage(agentLabel, text, barkColor);
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// Auto-dismiss after display time
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const displayTime = BARK_DISPLAY_MS + (text.length * BARK_TYPE_MS);
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setTimeout(() => {
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clearInterval(typeInterval);
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el.classList.add('fade-out');
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setTimeout(() => {
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el.remove();
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activeBarkCount--;
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drainQueue();
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}, BARK_FADE_MS);
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}, displayTime);
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}
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/**
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* Process queued barks when a slot opens.
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*/
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function drainQueue() {
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if (barkQueue.length > 0 && activeBarkCount < MAX_BARKS) {
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const next = barkQueue.shift();
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showBark(next);
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}
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}
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/**
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* Escape HTML for safe text insertion.
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*/
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function escapeHtml(str) {
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return String(str)
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.replace(/&/g, '&')
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.replace(/</g, '<')
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.replace(/>/g, '>');
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}
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// ── Mock barks for demo mode ──
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const DEMO_BARKS = [
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{ text: 'The Tower watches. The Tower remembers.', emotion: 'calm' },
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{ text: 'A visitor. Welcome to the Workshop.', emotion: 'calm' },
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{ text: 'New commit on main. The code evolves.', emotion: 'excited' },
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{ text: '222 — the number echoes again.', emotion: 'calm' },
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{ text: 'I sense activity in the repo. Someone is building.', emotion: 'focused' },
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{ text: 'The chain beats on. Block after block.', emotion: 'contemplative' },
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{ text: 'Late night session? I know the pattern.', emotion: 'calm' },
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{ text: 'Sovereignty means running your own mind.', emotion: 'calm' },
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];
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let demoTimer = null;
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/**
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* Start periodic demo barks (for mock mode).
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*/
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export function startDemoBarks() {
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if (demoTimer) return;
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// First bark after 5s, then every 15-25s
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demoTimer = setTimeout(function nextBark() {
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const bark = DEMO_BARKS[Math.floor(Math.random() * DEMO_BARKS.length)];
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showBark({ text: bark.text, agentId: 'alpha', emotion: bark.emotion });
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demoTimer = setTimeout(nextBark, 15000 + Math.random() * 10000);
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}, 5000);
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}
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/**
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* Stop demo barks.
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*/
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export function stopDemoBarks() {
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if (demoTimer) {
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clearTimeout(demoTimer);
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demoTimer = null;
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}
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}
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@@ -4,6 +4,7 @@ import { initEffects, updateEffects } from './effects.js';
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import { initUI, updateUI } from './ui.js';
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import { initInteraction, updateControls } from './interaction.js';
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import { initWebSocket, getConnectionState, getJobCount } from './websocket.js';
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import { initVisitor } from './visitor.js';
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let frameCount = 0;
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let lastFpsTime = performance.now();
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@@ -17,6 +18,7 @@ function main() {
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initInteraction(camera, renderer);
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initUI();
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initWebSocket(scene);
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initVisitor();
|
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|
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// Debounce resize to 1 call per frame (avoids dozens of framebuffer re-allocations during drag)
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let resizeFrame = null;
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4
js/ui.js
4
js/ui.js
@@ -65,10 +65,10 @@ export function updateUI({ fps, agentCount, jobCount, connectionState }) {
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* @param {string} message — message text (HTML-escaped before insertion)
|
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* @param {string} cssColor — CSS color string, e.g. '#00ff88'
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*/
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export function appendChatMessage(agentLabel, message, cssColor) {
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export function appendChatMessage(agentLabel, message, cssColor, extraClass) {
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const color = escapeAttr(cssColor || '#00ff41');
|
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const entry = document.createElement('div');
|
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entry.className = 'chat-entry';
|
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entry.className = 'chat-entry' + (extraClass ? ' ' + extraClass : '');
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entry.innerHTML = `<span class="agent-name" style="color:${color}">${escapeHtml(agentLabel)}</span>: ${escapeHtml(message)}`;
|
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|
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chatEntries.push(entry);
|
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|
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141
js/visitor.js
Normal file
141
js/visitor.js
Normal file
@@ -0,0 +1,141 @@
|
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/**
|
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* visitor.js — Visitor presence protocol for the Workshop.
|
||||
*
|
||||
* Announces when a visitor enters and leaves the 3D world,
|
||||
* sends chat messages, and tracks session duration.
|
||||
*
|
||||
* Resolves Issue #41 — Visitor presence protocol
|
||||
* Resolves Issue #40 — Chat input (visitor message sending)
|
||||
*/
|
||||
|
||||
import { sendMessage, getConnectionState } from './websocket.js';
|
||||
import { appendChatMessage } from './ui.js';
|
||||
|
||||
let sessionStart = Date.now();
|
||||
let visibilityTimeout = null;
|
||||
const VISIBILITY_LEAVE_MS = 30000; // 30s hidden = considered "left"
|
||||
|
||||
/**
|
||||
* Detect device type from UA + touch capability.
|
||||
*/
|
||||
function detectDevice() {
|
||||
const ua = navigator.userAgent;
|
||||
const hasTouch = 'ontouchstart' in window || navigator.maxTouchPoints > 0;
|
||||
|
||||
if (/iPad/.test(ua) || (hasTouch && /Macintosh/.test(ua))) return 'ipad';
|
||||
if (/iPhone|iPod/.test(ua)) return 'mobile';
|
||||
if (/Android/.test(ua) && hasTouch) return 'mobile';
|
||||
if (hasTouch && window.innerWidth < 768) return 'mobile';
|
||||
return 'desktop';
|
||||
}
|
||||
|
||||
/**
|
||||
* Send visitor_entered event to the backend.
|
||||
*/
|
||||
function announceEntry() {
|
||||
sessionStart = Date.now();
|
||||
sendMessage({
|
||||
type: 'visitor_entered',
|
||||
device: detectDevice(),
|
||||
viewport: { w: window.innerWidth, h: window.innerHeight },
|
||||
timestamp: new Date().toISOString(),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Send visitor_left event to the backend.
|
||||
*/
|
||||
function announceLeave() {
|
||||
const duration = Math.round((Date.now() - sessionStart) / 1000);
|
||||
sendMessage({
|
||||
type: 'visitor_left',
|
||||
duration_seconds: duration,
|
||||
timestamp: new Date().toISOString(),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a chat message from the visitor to Timmy.
|
||||
* @param {string} text — the visitor's message
|
||||
*/
|
||||
export function sendVisitorMessage(text) {
|
||||
const trimmed = text.trim();
|
||||
if (!trimmed) return;
|
||||
|
||||
// Show in local chat panel immediately
|
||||
const isOffline = getConnectionState() !== 'connected' && getConnectionState() !== 'mock';
|
||||
const label = isOffline ? 'YOU (offline)' : 'YOU';
|
||||
appendChatMessage(label, trimmed, '#888888', 'visitor');
|
||||
|
||||
// Send via WebSocket
|
||||
sendMessage({
|
||||
type: 'visitor_message',
|
||||
text: trimmed,
|
||||
timestamp: new Date().toISOString(),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a visitor_interaction event (e.g., tapped an agent).
|
||||
* @param {string} targetId — the ID of the interacted object
|
||||
* @param {string} action — the type of interaction
|
||||
*/
|
||||
export function sendVisitorInteraction(targetId, action) {
|
||||
sendMessage({
|
||||
type: 'visitor_interaction',
|
||||
target: targetId,
|
||||
action: action,
|
||||
timestamp: new Date().toISOString(),
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the visitor presence system.
|
||||
* Sets up lifecycle events and chat input handling.
|
||||
*/
|
||||
export function initVisitor() {
|
||||
// Announce entry after a small delay (let WS connect first)
|
||||
setTimeout(announceEntry, 1500);
|
||||
|
||||
// Visibility change handling (iPad tab suspend)
|
||||
document.addEventListener('visibilitychange', () => {
|
||||
if (document.hidden) {
|
||||
// Start countdown — if hidden for 30s, announce leave
|
||||
visibilityTimeout = setTimeout(announceLeave, VISIBILITY_LEAVE_MS);
|
||||
} else {
|
||||
// Returned before timeout — cancel leave
|
||||
if (visibilityTimeout) {
|
||||
clearTimeout(visibilityTimeout);
|
||||
visibilityTimeout = null;
|
||||
} else {
|
||||
// Was gone long enough that we sent visitor_left — re-announce entry
|
||||
announceEntry();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Before unload — best-effort leave announcement
|
||||
window.addEventListener('beforeunload', () => {
|
||||
announceLeave();
|
||||
});
|
||||
|
||||
// Chat input handling
|
||||
const $input = document.getElementById('chat-input');
|
||||
const $send = document.getElementById('chat-send');
|
||||
|
||||
if ($input && $send) {
|
||||
$input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter' && !e.shiftKey) {
|
||||
e.preventDefault();
|
||||
sendVisitorMessage($input.value);
|
||||
$input.value = '';
|
||||
}
|
||||
});
|
||||
|
||||
$send.addEventListener('click', () => {
|
||||
sendVisitorMessage($input.value);
|
||||
$input.value = '';
|
||||
$input.focus();
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ import { AGENT_DEFS, colorToCss } from './agent-defs.js';
|
||||
import { setAgentState, addAgent } from './agents.js';
|
||||
import { appendChatMessage } from './ui.js';
|
||||
import { Config } from './config.js';
|
||||
import { showBark, startDemoBarks, stopDemoBarks } from './bark.js';
|
||||
|
||||
const agentById = Object.fromEntries(AGENT_DEFS.map(d => [d.id, d]));
|
||||
|
||||
@@ -33,6 +34,8 @@ export function initWebSocket(_scene) {
|
||||
} else {
|
||||
connectionState = 'mock';
|
||||
logEvent('Mock mode — no live backend');
|
||||
// Start demo barks in mock mode to show the system working (#42)
|
||||
startDemoBarks();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,6 +206,32 @@ function handleMessage(msg) {
|
||||
break;
|
||||
}
|
||||
|
||||
/**
|
||||
* Bark display (Issue #42).
|
||||
* Timmy's short, in-character reactions displayed prominently in the viewport.
|
||||
*/
|
||||
case 'bark': {
|
||||
if (msg.text) {
|
||||
showBark({
|
||||
text: msg.text,
|
||||
agentId: msg.agent_id || msg.agentId || 'timmy',
|
||||
emotion: msg.emotion || 'calm',
|
||||
color: msg.color,
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ambient state (placeholder for Issue #43).
|
||||
* Will be handled by ambient.js when implemented.
|
||||
*/
|
||||
case 'ambient_state': {
|
||||
console.info('[Matrix WS] Ambient state:', msg.state);
|
||||
// TODO: dispatch to ambient.js setAmbientState(msg.state)
|
||||
break;
|
||||
}
|
||||
|
||||
/**
|
||||
* Dynamic agent hot-add (Issue #12).
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user