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a9da7393c7
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feat: Workshop interaction layer — chat input, visitor presence, bark display (#40, #41, #42)
Implements the minimum viable conversation loop for Workshop #222:
visitor arrives → sends message → Timmy barks back.
- js/visitor.js: Visitor presence protocol (#41)
- visitor_entered on load (with device detection: ipad/desktop/mobile)
- visitor_left on unload or 30s hidden (iPad tab suspend)
- visitor_message dispatched from chat input
- visitor_interaction export for future tap-to-interact (#44)
- Session duration tracking
- js/bark.js: Bark display system (#42)
- showBark() renders prominent viewport toasts with typing animation
- Auto-dismiss after display time + typing duration
- Queue system (max 3 simultaneous, overflow queued)
- Demo barks in mock mode (Workshop-themed: 222, sovereignty, chain)
- Barks also logged permanently in chat panel
- index.html: Chat input bar (#40)
- Terminal-styled input + send button at viewport bottom
- Enter to send (desktop), button tap (iPad)
- Safe-area padding for notched devices
- Chat panel repositioned above input bar
- Bark container in upper viewport third
- js/websocket.js: New message handlers
- 'bark' message → showBark() dispatch
- 'ambient_state' message → placeholder for #43
- Demo barks start in mock mode
- js/ui.js: appendChatMessage() accepts optional CSS class
- Visitor messages styled differently from agent messages
Build: 18 modules, 0 errors
Tested: desktop (1280x800) + mobile (390x844) via Playwright
Closes #40, #41, #42
Ref: rockachopa/Timmy-time-dashboard#222, #243
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2026-03-19 01:46:04 +00:00 |
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